Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Huldah Wigram easily defeat. |
3 |
26 |
Gain Enemy if Huldah Wigram don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Huldah Wigram don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Huldah Wigram's Contacts or Allies betrays Huldah Wigram, ending Huldah Wigram's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Noble (Dilettante) rank 1. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
40 |
Moved to a new world. |
7 |
43 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
43 |
Voluntarily left Dilettante |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Become leader in social movement. |
8 |
45 |
Gain an Ally and an Enemy. |
8 |
47 |
Dropped out of the merchant academy. |