Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Ida Hislop commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Betrayed by a friend. One of Ida Hislop's Contacts or Allies betrays Ida Hislop, ending Ida Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Ida Hislop far from home. |
7 |
38 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
41 |
Involved in a gambling ring. |
7 |
42 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
42 |
Continued as Rogue (Enforcer). |
8 |
43 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Promoted to Rogue (Enforcer) rank 4. |