Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Ines Rand's work ends up coming home with Ines Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
27 |
Failed to qualify for Free Trader (Merchant). |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
31 |
Attacked by enemies that Ines Rand easily defeat. |
3 |
31 |
Gain Enemy if Ines Rand don't already have one. |
3 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
31 |
Continued as Drifter (Wanderer). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Good fortune |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
Ines Rand's business expands, Ines Rand's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |