Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Ira Bethune is rewarded for Ira Bethune's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Psychologically damaged by Ira Bethune's time in the scouts. |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Ira Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Ira Bethune come into conflict with a splinter group Ira Bethune's own religion which maintains Ira Bethune's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |