Ira Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 47 F 3 (-1) 4 (-1) 5 (-1) 8 (0) 12 (2) 4 (-1)3458C4
Afraid
 
Skills
Art (Creative) 0
Athletics 0
Deception 1
Drive (Hovercraft) 0
Flyer 0
Gun Combat (Energy) 0
Investigate 0
Jack-of-All-Trades 3
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent11
Drifter Scavenger 23
Entertainer Artist 01
Prisoner Fixer 02
 
EducationGraduated
School of Hard Knocks Graduated
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Gained a contact.
1 22 Graduated.
2 22 Became a Agent (Intelligence).
2 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 23 Accepted a deal with criminal or other figure under investigation.
3 23 Became a Drifter (Scavenger).
3 24 Attacked by enemies that Ira Fleming easily defeat.
3 24 Gain Enemy if Ira Fleming don't already have one.
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Continued as Drifter (Scavenger).
4 31 Promoted to Drifter (Scavenger) rank 2.
5 31 Continued as Drifter (Scavenger).
5 32 Ira Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Became a Entertainer (Artist).
6 34 Accused of a crime
7 36 Became a Prisoner (Fixer).
7 40 Accused of assaulting a prison guard.
8 40 Continued as Prisoner (Fixer).
8 43 Beaten by a prison gang.
8 43 Severely injured.
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