Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies that Ira Fleming easily defeat. |
3 |
24 |
Gain Enemy if Ira Fleming don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Ira Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
34 |
Accused of a crime |
7 |
36 |
Became a Prisoner (Fixer). |
7 |
40 |
Accused of assaulting a prison guard. |
8 |
40 |
Continued as Prisoner (Fixer). |
8 |
43 |
Beaten by a prison gang. |
8 |
43 |
Severely injured. |