Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Irma Babington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Artist) rank 2. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Entertainer (Artist) rank 3. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
36 |
Win a prestigious prize. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Entertainer (Artist) rank 4. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
Works is especially well received and popular, making Irma Babington a minor celebrity |
6 |
40 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
7 |
40 |
Voluntarily left Artist |
7 |
40 |
Switched to Merchant (Broker). |
7 |
42 |
A series of bad deals and decisions force Irma Babington into bankruptcy. Irma Babington salvages what Irma Babington can. |
8 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Expand the field of Pilot (Spacecraft), but gain a Rival in Irma Babington's former tutor. |
8 |
46 |
Graduated. |