Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Irma Hanrahan to flee and vows to hunt Irma Hanrahan down. Gain an Enemy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Irma Hanrahan far from home. |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
35 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Irma Hanrahan come into conflict with a splinter group Irma Hanrahan's own religion which maintains Irma Hanrahan's version is the wrong one. Gain 3 Rivals. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Irma Hanrahan do not know what happened to Irma Hanrahan. There is a gap in Irma Hanrahan's memory. |