Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
36 |
Good fortune |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Jackie Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
A sudden war destroys Jackie Graham's trade routes and contacts, forcing Jackie Graham to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |