Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Severely injured. Owe 2,500 for medical bills. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
28 |
A disaster or war strikes. |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
The planetary government interferes with Jamie Myers's research for political or religious reasons. Jamie Myers continue working openly and gain an Enemy. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
34 |
An expedition or voyage goes wrong, leaving Jamie Myers stranded in the wilderness. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Became a Drifter (Barbarian). |
7 |
36 |
Jamie Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Returned to Merchant (Merchant Marine). |
8 |
38 |
Risk Jamie Myers's fortune on a possibility lucrative deal and win. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
41 |
Given advanced training in a specialist field |