Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Jennie Mcabe's work ends up coming home with Jennie Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
25 |
Voluntarily left Journalist |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A good deal ensures Jennie Mcabe is living the high life for a few years. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Imperial trade restrictions force Jennie Mcabe out of business. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Became a Scout (Surveyor). |
8 |
41 |
Jennie Mcabe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jennie Mcabe fail to help. Gain an Enemy. |
8 |
41 |
Jennie Mcabe's ship is damaged, and Jennie Mcabe have to hitch-hike Jennie Mcabe's way back across the stars to the nearest scout base. |
8 |
41 |
Gain 5 Contacts. Gain 2 Enemies. |
9 |
43 |
Continued as Scout (Surveyor). |
9 |
46 |
Moved to a new world. |