Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
Make a breakthrough in Jessie Jordan's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Jessie Jordan's Contacts or Allies betrays Jessie Jordan, ending Jessie Jordan's career. That Contact or Ally becomes a Rival or Enemy. |