Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Joe McDermot is rewarded for Joe McDermot's diligence or cunning. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
34 |
Gain Enemy if Joe McDermot don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Forced to muster out. |