Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Johnnie Commins's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Johnnie Commins have no idea what happened to Johnnie Commins – they found Johnnie Commins's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Special assignment or duty on board ship. |
5 |
36 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Flight). |
6 |
38 |
Johnnie Commins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Continued as Navy (Flight). |
7 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |