Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Johnnie Hunniford's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |