Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Johnnie Roberts's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Johnnie Roberts's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
38 |
Join a social movement. |
5 |
38 |
Graduated. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A sudden war destroys Johnnie Roberts's trade routes and contacts, forcing Johnnie Roberts to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Became a Scholar (Scientist). |
7 |
46 |
Caught cheating in some fashion, advancing Johnnie Roberts's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
A disaster or war strikes. |
7 |
46 |
The planetary government interferes with Johnnie Roberts's research for political or religious reasons. Johnnie Roberts continue working openly and gain an Enemy. |
7 |
46 |
Gain an Enemy |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |