Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Joyce Moore don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Joyce Moore's Contacts or Allies betrays Joyce Moore, ending Joyce Moore's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
33 |
Joyce Moore do not know what happened to Joyce Moore. There is a gap in Joyce Moore's memory. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Good fortune |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Joyce Moore into bankruptcy. Joyce Moore salvages what Joyce Moore can. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
43 |
Joyce Moore's work ends up coming home with Joyce Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
45 |
Joyce Moore do not know what happened to Joyce Moore. There is a gap in Joyce Moore's memory. |