Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Judith Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judith Enright fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Judith Enright's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Judith Enright's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Opponents of Judith Enright's belief system ambush Judith Enright. |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
42 |
Judith Enright's work is sabotaged by unknown parties. Judith Enright start again from scratch. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Make a breakthrough in Judith Enright's field. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 1. |