Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Julie Fabble's career. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Julie Fabble out of business. |
6 |
33 |
Became a Scout (Courier). |
6 |
34 |
Spend several years jumping from world to world in Julie Fabble's scout ship. |
7 |
37 |
Continued as Scout (Courier). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Julie Fabble spend a great deal of time on the fringes of Charted Space. |
8 |
42 |
Gain a contact in an alien race. |
8 |
45 |
Forced to muster out. |