Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Entertainer (Artist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Kaggagkan far from home. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Kaggagkan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Uncover a major conspiracy against Kaggagkan's employers. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Kaggagkan's work ends up coming home with Kaggagkan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Kaggagkan's Contacts or Allies betrays Kaggagkan, ending Kaggagkan's career. That Contact or Ally becomes a Rival or Enemy. |