Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Katheryn Austin's Contacts or Allies betrays Katheryn Austin, ending Katheryn Austin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Katheryn Austin is rewarded for Katheryn Austin's diligence or cunning. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Voluntarily left Colonist |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Katheryn Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
45 |
Katheryn Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |