Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Katie Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Katie Arthur is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Katie Arthur's Contacts or Allies betrays Katie Arthur, ending Katie Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Gained a contact. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Katie Arthur secretly provide religious rites for a dying leader or noble, although they do not share Katie Arthur's faith. Gain an Ally in the family and a Rival who disagrees with Katie Arthur's choice. |