Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Kim Fisher's work ends up coming home with Kim Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Kim Fisher do not know what happened to Kim Fisher. There is a gap in Kim Fisher's memory. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Gain Enemy if Kim Fisher don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Victim of a crime |