Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Kish Arkhuum's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kish Arkhuum fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Kish Arkhuum's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Kish Arkhuum's ship is damaged, and Kish Arkhuum have to hitch-hike Kish Arkhuum's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Kish Arkhuum don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Kish Arkhuum's Contacts or Allies betrays Kish Arkhuum, ending Kish Arkhuum's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
39 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
45 |
Invited to take part in a controversial event or exhibition that injures Kish Arkhuum's social standing. |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |