Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Good fortune |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Drafted into Engineer/Gunner |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |