Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Kitty Meyer do not know what happened to Kitty Meyer. There is a gap in Kitty Meyer's memory. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Kitty Meyer's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Kitty Meyer's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Kitty Meyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Kitty Meyer come into conflict with a splinter group Kitty Meyer's own religion which maintains Kitty Meyer's version is the wrong one. Gain 1 Rivals. |