Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Laura Ross's homeworld, and Laura Ross is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Laura Ross's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Moved to a new world. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
43 |
Gain Enemy if Laura Ross don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Injured. Fully recovered. Owe 1,250 for medical bills. |