Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in the planning of an impressive heist. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Lauretta Fabble learn something Lauretta Fabble should not have – a corporate secret, a political scandal – which Lauretta Fabble can profit from illegally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |