Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
A job goes wrong, forcing Laurie McNab to flee off-planet. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Laurie McNab's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Laurie McNab's belief system ambush Laurie McNab. |
5 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
36 |
time as a ruler or playboy gives Laurie McNab a wide range of experiences. |
6 |
38 |
Promoted to Noble (Dilettante) rank 1. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
39 |
time as a ruler or playboy gives Laurie McNab a wide range of experiences. |
8 |
42 |
Continued as Noble (Dilettante). |
8 |
43 |
Become deeply involved in politics on Laurie McNab's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
46 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |