Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Gain Enemy if Leda Rice don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Leda Rice's Contacts or Allies betrays Leda Rice, ending Leda Rice's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Gain Enemy if Leda Rice don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Severely injured. Owe 7,500 for medical bills. |
8 |
41 |
Became a Citizen (Corporate). |
8 |
45 |
A new romantic starts. Gain an Ally. |