Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Severely injured. Fully recovered. |
6 |
33 |
Switched to Merchant (Free Trader). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
38 |
Gain Enemy if Lenore Carr don't already have one. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
42 |
A notable academic consults with Lenore Carr about a publication or documentary he is working on. Gain a Contact in academia. |