Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Leone Carr's ship is damaged, and Leone Carr have to hitch-hike Leone Carr's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Political upheaval strikes Leone Carr's homeworld, and Leone Carr is caught up in the revolution. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Given advanced training in a specialist field |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Returned to Citizen (Worker). |
7 |
41 |
Leone Carr befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Worker) rank 3 with the new title Technician. |