Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Navy (Line/Crew). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Voluntarily left Line/Crew |
6 |
36 |
Returned to Merchant (Merchant Marine). |
6 |
37 |
A series of bad deals and decisions force Leora Habborlain into bankruptcy. Leora Habborlain salvages what Leora Habborlain can. |
7 |
37 |
Became a Agent (Corporate Agent). |
7 |
38 |
Leora Habborlain's work ends up coming home with Leora Habborlain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Failed to qualify for Colonist (Citizen). |
8 |
38 |
Became a Drifter (Wanderer). |
8 |
41 |
Attacked by enemies and injured. |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Gain Enemy if Leora Habborlain don't already have one. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
44 |
Leora Habborlain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |