Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Letha Boyd's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Letha Boyd's trade routes and contacts, forcing Letha Boyd to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Letha Boyd's Contacts or Allies betrays Letha Boyd, ending Letha Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
41 |
Attacked by enemies that Letha Boyd easily defeat. |
8 |
41 |
Gain Enemy if Letha Boyd don't already have one. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |