Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Letha McCnaghty's work ends up coming home with Letha McCnaghty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Advanced training in a specialist field |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
34 |
Trapped behind enemy lines. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
37 |
A mission goes wrong; Letha McCnaghty and several others are captured and mistreated by the enemy. Gain Letha McCnaghty's jailer as an Enemy. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
38 |
A good deal ensures Letha McCnaghty is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Letha McCnaghty's normal circles. Gain a Contact. |