Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Lissie Arthur's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
Refused to criticise a questionable political leader on Lissie Arthur's homeworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Public opinion turns on Lissie Arthur. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Accused of a crime |
8 |
43 |
Became a Prisoner (Fixer). |
8 |
47 |
A guard takes a dislike to Lissie Arthur. |