Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Infantry) with the new title Private. |
7 |
42 |
Assigned to an urbanised planet torn by war. |
7 |
45 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |