Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lou Reekey do not know what happened to Lou Reekey. There is a gap in Lou Reekey's memory. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Lou Reekey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Opponents of Lou Reekey's belief system ambush Lou Reekey. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scholar (Physician). |
4 |
30 |
Assigned to work on a secret project for a patron or organisation. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
34 |
Caught cheating in some fashion, advancing Lou Reekey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
34 |
Lou Reekey's work is sabotaged by unknown parties. Lou Reekey may salvage what Lou Reekey can and give up. |
5 |
34 |
Gain an Enemy |
5 |
37 |
Promoted to Scholar (Physician) rank 1. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Make a breakthrough in Lou Reekey's field. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |