Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Louise Blakely is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Louise Blakely's trade routes and contacts, forcing Louise Blakely to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Louise Blakely come into conflict with a splinter group Louise Blakely's own religion which maintains Louise Blakely's version is the wrong one. Gain 1 Rivals. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |