Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Lucy Henry's homeworld, and Lucy Henry is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Lucy Henry's life into chaos, forcing Lucy Henry to leave the planet. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
32 |
Lucy Henry do not know what happened to Lucy Henry. There is a gap in Lucy Henry's memory. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Lucy Henry's time in the scouts. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Lucy Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |