Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
31 |
A job goes wrong, forcing Lular Stanway to flee off-planet. |
4 |
31 |
Became a Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Continued as Merchant (Broker). |
5 |
39 |
Promoted to Merchant (Broker) rank 1. |
6 |
39 |
Continued as Merchant (Broker). |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
43 |
Promoted to Merchant (Broker) rank 2. |
7 |
43 |
Continued as Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Lular Stanway's normal circles. Gain a Contact. |
7 |
47 |
Forced to muster out. |