Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Moved to a new world. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Nearly killed. Fully recovered. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
46 |
Forced to muster out. |