Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Mahala Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Mahala Head's ship is damaged, and Mahala Head have to hitch-hike Mahala Head's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Contact with Government. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Contact with Government. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Mahala Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Mahala Head is caught in the periphery of a scandal. |
8 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Mahala Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |