Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Malinda Perkins left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Malinda Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malinda Perkins fail to help. Gain an Enemy. |
3 |
28 |
Malinda Perkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Malinda Perkins have no idea what happened to Malinda Perkins – they found Malinda Perkins's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Citizen (Worker). |
5 |
34 |
A revolution, attack or other unusual event throws Malinda Perkins's life into chaos, forcing Malinda Perkins to leave the planet. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
39 |
Gain a mentor. |
7 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
42 |
Continued as Psion (Psi-Warrrior). |
8 |
44 |
Achieve a new level of discipline in Malinda Perkins's powers/ |
8 |
46 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |