Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Psychologically damaged by Marcia Ruth's time in the scouts. |
3 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
23 |
Marcia Ruth spend months in the dangerous criminal underworld. |
4 |
25 |
Continued as Rogue (Pirate). |
4 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
29 |
Voluntarily left Pirate |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Marcia Ruth's Contacts or Allies betrays Marcia Ruth, ending Marcia Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Marcia Ruth come into conflict with a splinter group Marcia Ruth's own religion which maintains Marcia Ruth's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Marcia Ruth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |