Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Margaret Kelley went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Margaret Kelley's work ends up coming home with Margaret Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Margaret Kelley's life into chaos, forcing Margaret Kelley to leave the planet. |