Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Margie Dickman don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Refuse to join a cheat in some fashion. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Win a prestigious prize for Margie Dickman's work. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
When dealing with an alien race, Margie Dickman botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Margie Dickman's ship is damaged, and Margie Dickman have to hitch-hike Margie Dickman's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 3 Enemies. |