Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Marilyn Ferguson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Marilyn Ferguson into bankruptcy. Marilyn Ferguson salvages what Marilyn Ferguson can. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Marilyn Ferguson befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Marilyn Ferguson do not know what happened to Marilyn Ferguson. There is a gap in Marilyn Ferguson's memory. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
Marilyn Ferguson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marilyn Ferguson fail to help. Gain an Enemy. |
7 |
40 |
Marilyn Ferguson's ship is damaged, and Marilyn Ferguson have to hitch-hike Marilyn Ferguson's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
Marilyn Ferguson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |