Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Marion Simmmons's work ends up coming home with Marion Simmmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Nearly killed. Fully recovered. |
4 |
28 |
Continued as Army (Army Support). |
4 |
31 |
Advanced training in a specialist field |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Drafted into Merchant Marine |
7 |
44 |
Promoted to Drifter (Scavenger) rank 3. |