Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Marjorie Grant went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Marjorie Grant learn something Marjorie Grant should not have – a corporate secret, a political scandal – which Marjorie Grant can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Marjorie Grant don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Marjorie Grant easily defeat. |
7 |
44 |
Gain Enemy if Marjorie Grant don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |