Martha Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 47 F 6 (0) 2 (-2) 4 (-1) 12 (2) 8 (0) 7 (0)624C87
Worrying, Savage, Aware of own limitations
 
Skills
Admin 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Investigate 0
Mechanic 1
Medic 0
Science (Social Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 03
Scholar Field Researcher 01
Drifter Wanderer 01
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Akiir Giimlapi Rival 0 3 4 1 Vilani, Imperium (F/65)
Relationship becomes more moderate. Enemy becomes a rival.
Penny Bowman Contact 0 2 0 0 Ayansh'i (F/85)
Penny Bowman is a questionable figure such as a criminal, pirate or disgraced noble.
Mannie Shorten Contact 2 1 3 2 Pirian (M/73)
Andres Webb Contact 0 1 3 5 Ne Kraeda ren Kelva (M/73)
Andres Webb gained power at the expense of a third party who now blames the character.
Blanch Powell Contact 1 1 4 3 Vanejenese (F/65)
Rex Keogh Enemy 0 5 1 1 Tezcat (M/38)
Relationship soured.
Adam Stephens Enemy 0 5 2 0 Ne Kraeda ren Kelva (M/13)
Rosamond Morales Enemy 0 3 0 0 Ne Kraeda ren Kelva (F/14)
Ethel Ede Enemy 0 6 1 0 Ne Kraeda ren Kelva (M/17)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 22 Martha Sheils's work is sabotaged by unknown parties. Martha Sheils start again from scratch.
2 22 Continued as Scholar (Scientist).
2 24 Win a prestigious prize for Martha Sheils's work.
3 26 Continued as Scholar (Scientist).
3 27 Martha Sheils's work is sabotaged by unknown parties. Martha Sheils start again from scratch.
4 30 Attempted to change assignments.
4 30 Switched to Scholar (Field Researcher) with previous rank.
4 34 Win a prestigious prize for Martha Sheils's work.
5 34 Voluntarily left Field Researcher
5 34 Became a Drifter (Wanderer).
5 37 Suffer from a life-threatening illness.
6 37 Became a Scout (Courier).
6 38 Spend several years jumping from world to world in Martha Sheils's scout ship.
7 41 Continued as Scout (Courier).
7 44 Martha Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Martha Sheils fail to help. Gain an Enemy.
7 44 Martha Sheils's ship is damaged, and Martha Sheils have to hitch-hike Martha Sheils's way back across the stars to the nearest scout base.
7 44 Gain 4 Contacts. Gain 3 Enemies.
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